WARDOGS Weapons List & Prices (Every Gun, Updated for EA)
Every WARDOGS weapon price in one table: AK74, AMR 50, Desert Eagle, plus TBA entries we re-verify item by item on EA day, September 10.
How Buy-In Weapons Work in WARDOGS
WARDOGS is a hunt-style extraction shooter, and that changes what a weapon list needs to be. You do not unlock guns — you buy them, every life, with cash that behaves like a real bankroll. Before looking at a single price, understand the economy rules that make those prices meaningful:
| Economy rule | Beta detail |
|---|---|
| Starting capital | $10,000 |
| Cash persistence | Banked cash carries over between matches |
| Purchasing | Weapons and gear are bought per life, before you deploy |
| Death | Your loadout drops with you — the next life is a full rebuy |
| Equipped kill payout | Roughly $6,000 to $9,000 per kill (community-measured) |
Secondary income is real but small: rescuing a teammate tips you about $100, and extraction bonuses stack on top of kills. Community-reported ceilings — around $90,000 for a single life and $200,000 for a full match — are unverified, but even the conservative floor changes the math. One equipped kill returns roughly $7,500 on average, so a $1,600 rifle pays for itself several times over the moment it converts a single kill.
That is why this page exists. In a game where every death is a purchase order, the price table is not reference material — it is the meta.
Full WARDOGS Price Table (All 7 Classes)
The developer sorts weapons into seven official classes: rifles, snipers, melee, machine guns, anti-armor, sidearms, and equipment. Beta price confirmations exist for a handful of entries; everything else is listed as TBA and gets filled on September 10.
Rifles
| Weapon | Price | Notes |
|---|---|---|
| AK74 | $1,600 | Full-auto workhorse; the community value benchmark |
| Remaining rifle roster | TBA — Sept 10 | Multiple rifle models confirmed in the class |
Snipers
| Weapon | Price | Notes |
|---|---|---|
| Dedicated sniper rifles | TBA — Sept 10 | Marksman class confirmed; no beta prices public yet |
Melee
| Weapon | Price | Notes |
|---|---|---|
| Melee weapons | TBA — Sept 10 | Expected cheapest class entry, per hunt-game convention |
Machine Guns
| Weapon | Price | Notes |
|---|---|---|
| LMG roster | TBA — Sept 10 | Suppressive-fire class confirmed in the beta |
Anti-Armor
| Weapon | Price | Notes |
|---|---|---|
| AMR 50 | $8,800 | .50-caliber anti-materiel rifle; armor and vehicle breaker |
| Additional anti-armor | TBA — Sept 10 | Launchers and heavy tools expected at launch |
Sidearms
| Weapon | Price | Notes |
|---|---|---|
| Desert Eagle | $900 | High-damage backup that punches above its price class |
| Additional sidearms | TBA — Sept 10 | Budget pistol tier expected |
Equipment
| Item | Price | Notes |
|---|---|---|
| L3 Armor | $2,000 | Highest armor tier known in the beta |
| M67 Grenade | $200 | Frag utility; cheapest confirmed purchase in the game |
| Medical and support items | TBA — Sept 10 | Medkits and support gear confirmed to exist |
Confirmed Items With Class Pending
| Item | Price | Notes |
|---|---|---|
| Compound Bow | $800 | Silent opener; beta UI does not confirm its class slot |
| Bobcat | $500 | Vehicle, not a weapon — listed because it shares the buy screen |
Two honest caveats. First, we file the AMR 50 under anti-armor based on its name and role; the launch UI may slot it under snipers, and we will confirm on September 10. Second, the Compound Bow’s class placement is genuinely unconfirmed — at $800 it is simply the cheapest ranged option in the known data.
What Each Weapon Class Is For
| Class | Battlefield role | Who should buy it |
|---|---|---|
| Rifles | General-purpose fighting at every range | Everyone; the default answer |
| Snipers | Long-range picks and area denial | Patient players holding sightlines |
| Melee | Silent kills, village raids, zero-ammo fights | Budget runs and stealth hunters |
| Machine Guns | Suppression and holding chokepoints | Squad support players |
| Anti-Armor | Breaking armor, vehicles, and camped positions | Squad heavy or counter-vehicle duty |
| Sidearms | Backup when the primary runs dry | Everyone; mandatory in builds above $5K |
| Equipment | Armor, grenades, medical, utility | Everyone; the difference between dying rich and just dying |
WARDOGS: Every Weapon Tested (community beta footage)
For how these classes actually feel in hand, the community test above covers the beta roster end to end. Treat its conclusions as impressions, not measurements — nobody outside the studio has published damage numbers yet, which is exactly why this page anchors to prices: the one thing we can verify.
Best Value Buys in the Beta
Value in WARDOGS is simple to compute — how many equipped kills (at roughly $7,500 each) does an item need to pay for itself?
| Item | Price | Kills to break even | Verdict |
|---|---|---|---|
| M67 Grenade | $200 | 0.03 | Absurd value; always carry one or two |
| Compound Bow | $800 | 0.11 | Cheapest ranged kill in the known data |
| Desert Eagle | $900 | 0.12 | A sidearm that can win primary fights |
| AK74 | $1,600 | 0.21 | The benchmark: best cost-to-capability ratio |
| L3 Armor | $2,000 | 0.27 | Survivability is money in a per-life economy |
| AMR 50 | $8,800 | 1.17 | Needs two kills to justify itself; squad tool |
Nothing confirmed in the beta is outright overpriced — but the gap between 0.21 kills (AK74) and 1.17 kills (AMR 50) is the entire loadout conversation in one column. See our best guns tier list and budget loadout builds for what that means in practice.
Attachments and Ammo: The Hidden Cost
WARDOGS ships with both an attachment system and multiple ammunition types per weapon — confirmed to exist in the beta, with per-item pricing still TBA (Sept 10). That matters for this table because a $1,600 AK74 is only the entry ticket: optics, extended magazines, and specialty ammo will move the true cost of any serious build. Until real prices are published, budget an extra 10 to 20 percent of the weapon price for attachments and ammo.
Our EA Launch Day Pledge (September 10)
This page is a promise, not a snapshot. On September 10, 2026 — early access launch day — we will:
- Re-verify every confirmed price against the live in-game store, line by line.
- Fill every TBA slot the moment store data is readable.
- Mark every price that changed, so the beta-to-EA delta is visible.
- Stamp the lastModified date on this article, so you always know how fresh the data is.
Beta data labeled honestly, then updated the day it can be checked — that is the standard this site is built on.
Frequently Asked Questions
▸ Are these WARDOGS weapon prices final?
No. Every price here is closed-beta data from August 2026, sourced from the MetaForge community database and not confirmed by the developer. Early access launches September 10, 2026, and we re-verify each line of each table that same day, marking anything that changed.
▸ What is the most expensive weapon in WARDOGS?
The AMR 50 anti-materiel rifle at $8,800 is the most expensive confirmed item in the beta. Dedicated sniper rifles are still TBA, so one of them could match or beat it when prices go live on September 10.
▸ What is the cheapest weapon in WARDOGS?
The M67 frag grenade at $200 is the cheapest confirmed purchase, though it counts as equipment. Among actual guns, the Compound Bow at $800 undercuts the Desert Eagle at $900. Melee prices are still TBA and typically land below guns.
▸ Do I lose my weapons when I die in WARDOGS?
Yes. Weapons and gear are bought per life and drop when you die, so every death is a rebuy. Cash persists between matches on top of the $10,000 starting capital, and an equipped kill pays roughly $6,000 to $9,000 — which is why a cheap gun that converts one kill is already profitable.
▸ When will the TBA prices be filled in?
On September 10, 2026 — early access launch day. We re-verify every confirmed price and fill every TBA slot item by item that day, and the lastModified date on this article always shows when the data was last checked.
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